Through a diverse group of businesses, Goodbye Kansas Group capitalizes on a strategic offering between business to business and business to consumer.
Goodbye Kansas Studios was founded in 2014 and has quickly established itself as a high-quality provider of digital and creative services for both gaming, film, TV and advertising. The company is the largest in its field of operations in the Nordic region and has one of Europe's most modern Capture studios.
The company has productions in five special areas;
Motion Capture/Scanning, Game Trailers, Animation & Design, Visual Effects (VFX) and Film, TV and real time production.
The productions have received great recognition with many awards, including The Golden Egg, Epica Awards, Animago Awards, Eurobest, Mobius Awards, AEAF Awards and the most prestigious prize in the VFX world VES Awards, corresponding ("Oscars" for VFX).
Extraordinary visual experiences
Goodbye Kansas Studios creates award-winning VFX, digital animation and perfomance capture for film, TV-series, games, gametrailers and commercials.
Read more on our web Goodbye Kansas Studios
Infinite Entertainment was founded in 2016 as a production company for the development of IP, film and TV / streaming projects. The strategy is to focus on such projects that can also generate revenue for the sister company Goodbye Kansas Studios and other companies in the group, projects with extraordinary worlds and characters, in stories aimed at an international audience.
Thanks to its sister company Goodbye Kansas Studios, Infinite has direct access to a large pool of creative talent that gives the company a competitive advantage in developing visual concepts and stories that are not only suitable for film and TV, but also can have a life on other platforms. A movie can lead to a TV series that can become a mobile game which in turn can become another film. The synergy effects within the company group are part of the key to success.
In collaboration with international development and production partners, Infinite Entertainment handles internal and co-produced projects through each phase of development, financing and production. With a presence in Europe and the USA, the company works with a variety of distribution partners at both local and global level, and develops projects with both smaller partners and larger international studios. Infinite is a small, cost-effective company that takes advantage of the group's overall expertise.
Read more on our web Infinite Entertainment
Since 2015 Vobling has provided bleeding edge XR services. The company develops enterprise scalable solutions such as training simulators, product visualization tools, and R&D applications for world-renowned corporations in fields such as transportation, manucaturing, retail and construction. Vobling is a market leader with its offering within virtual training and augmented maintenance solutions.
From the inception the focus has maintained on applying the technologies where they offer solutions to real world problems and where they generate quantifiable business value. The dedication to high impact solutions have lead to a specialization in developing virtual reality training platforms alongside the on-demand, in-house, full-stack XR agency offering. Vobling has offices in Stockholm and Manila.
A market-leading, all in one Virtual Fire Training Solution
VR solves challenges traditional training methods have. The VR Fire Trainer is a mobile, easy-to-use off-the- shelf package, targeting companies in need of readily accessible virtual fire safety training.
Aside from being completely safe, VR training has the benefit of being more cost-efficient, sustainable and scalable, while offering an en- hanced learning experience when compared with traditional fire safety training.
There is no longer a need to use real fires to emulate real-world scenarios when it’s done better virtually. VR Training is also perfectly suited for training in urban environments, and it implicates less environmental impact.
Read more on our web Vobling
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Sayduck has created the leading visualization platform for design brands, e-retailers and manufacturers to create and showcase products in 3D and Augmented Reality. With offices in Helsinki and Vilnius, Sayduck helps leading brands like Alessi, Artemide, Forms & Surfaces, Pixels and Zound Industries as well as multiple merchants on e-commerce platforms like Shopify to drive customer engagement for the product. Sayduck’s core offering is to be found on the Sayduck Platform.
3D viewer allows anyone to showcase products in 3D on a website. Sayduck also supports efficient visualization of product versions as well as configurable products. Photorealistic rendering allows users to create photorealistic images from their 3D models in high resolution and with just 'one-click'. Sayduck has revolutionized the complex task with photorealistic rendering and made it easy and achievablefor anyone. Sayducks API allows complex integrations to leading e-commerce platforms.
Allows anyone to experience and place products in a natural e.g. real-world context. Sayduck supports multiple AR solutions ranging from browser based AR (Web AR och AR Quick Look) that enables AR experiences on mobile devices without any app installs. Sayduck can also develop dedicated apps allowing more rich and complex AR experiences and VTO (Virtual Try Ons) scenarios.
Read more on our web Sayduck
Virtual Brains game studio is a powerhouse of talents where creativity thrives. Technology is used to tell stories in new ways and to build games that let people move and have fun at the same time. Virtual Brains develops and publishes own games as well as well known brands like Sanrio’s Hello Kitty.
The studio develops mobile Real World Games (RWG). RWG:s are augmented reality games, often in the genre location-based AR, where the gameplay scene is located in a virtual layer covering the planet, a virtual playground based on the real world. Virtual Brains boldly builds games in this fairly new genre, with a huge potential.
We support an active lifestyle in a world where people are facing less physical activity. We contribute to creating healthier generations, based on a vision that our real world games are both fun to play and will make people move at the same time.
At Virtual Brains we take pride in thinking different, measuring our success not only in downloads and in-app-purchases, but also in the way me make people move.
Currently, Virtual Brains is developing Hello Kitty AR: Kawaii World together with Keyword Studios.
Plotagon enables our users to create animated films in seconds without any previous animation knowledge on their mobile or desktop device! Plotagon har for instance developed the app Z-Cut in collaboration with the South-Korean avatar platform ZEPETO.
Plotagon was founded in 2013 with the dream to turn every keyboard into a magical typewriter that converts ideas into videos through the combined power of technology and animation. Our unique method is a combination of gaming technology + classic film production + old-fashioned screenwriting.
Along the way, millions of users have redefined Plotagon and turned it into something much greater than we ever could imagine back in 2014 when we launched the first version of Plotagon.
Today, a global community of citizens including influencers, storytellers, teachers, and corporate trainers use Plotagon to tell stories and educate students, employees, colleagues and entertain the public at large.
Visit our web Plotagon